#pragma once
#include "WareTypes.h"

class IRenderUnit
{
public:
	virtual void*		GetVertexBuffer() = 0;
	virtual void*		GetIndexBuffer() = 0;
	virtual uint32		GetVertexFormat() = 0;
	virtual ITexture*	GetITexture() = 0;
	virtual VBOOL		IsAlpha() = 0;
};